#include "stdafx.h"
#include "EmotionalMemory.h"

using namespace BAA;

void EmotionalMemory::Create()
{
	mEmotionMap = new StringEmotionMap();

}

void EmotionalMemory::Initialize(Role * parentRole)
{
	mRoleParent = parentRole;
}

void EmotionalMemory::Clear()
{
	mRoleParent = NULL;
	age = 0;
	mEmotionMap->clear();
	mEvent = NULL;

}